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Idea how to get our Sandbox Mod

Last post 04-08-2009, 8:43 by Omegon89. 8 replies.
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  •  04-02-2009, 12:21 3321081

    Idea how to get our Sandbox Mod

    Hey!
    I had an idea how we can get our missing sandbox mod. I wanted to create it myself, but the landscape editor is not working because i can't finde this everything.stuff and i'm totally stupid at scripting.

    So here is my idea, i think for you modders and mappers it should be easy to create something:

    There are a lot of custom maps for black and white 2. These maps mostly are great for a sandbox mod.

    What you have to do: download some custom maps. Then create a map (it can be a flat map, nothing special). And then you need a script, which allowes you to click on a scroll and after the click one of the custom maps is loading. So you need one script, which allowes you to load a map by clicking a scroll and this script just needs a few changes for every map.
    If you created this map, just load it and everything is fine.

    scripts for AI oder creature selection are NOT necessary, because mostly every custom map has allready the scripts it needs.

    So what do you think? is Somebody here who would do this? I think it's really easy for somebody who knows how to create this script and i think a lot of people would like!


    Edit: My Editor is working, so i could do it, if somebody explains me how to script and gives me the script to load a map bei clicking a scroll ^^
  •  04-02-2009, 12:55 3321084 in reply to 3321081

    Re: Idea how to get our Sandbox Mod

    I don't think it is as easy as you make it sound. Not to mention that there are other things to consider such as the enemy AI etc etc...

  •  04-02-2009, 17:11 3321129 in reply to 3321084

    Re: Idea how to get our Sandbox Mod

    The enemy AI is allready programmed for every map, so i think you don't need to create the AIs. If you download a map with an enemy, most of these maps allready have an AI script.

  •  04-03-2009, 9:10 3321334 in reply to 3321129

    Re: Idea how to get our Sandbox Mod

    Not quite so.

    The enemy AI is a part of the script (the .chl file) and not the map . The same goes for the epic miracles. Unfortunately, we can't modify the .chl files.



    Visit Kayssplace for your B&W download needs.
  •  04-03-2009, 14:06 3321409 in reply to 3321334

    Re: Idea how to get our Sandbox Mod

    And what about a tool written in C++ or something like this? For example for Crysis and Crysis Warhead there is a tool, which scans the whole map folder and lets you load any map you want and you have installed. Would be something like this possible for Black and White 2? That would be great, too.
  •  04-05-2009, 16:31 3322088 in reply to 3321409

    Re: Idea how to get our Sandbox Mod

    Something like that would be possible. Probably make loading player made maps more easily.

    Just need to find someone to write it.



    Visit Kayssplace for your B&W download needs.
  •  04-06-2009, 5:41 3322243 in reply to 3322088

    Re: Idea how to get our Sandbox Mod

    Hm...isn't here somebody who knows how to work with C++? Because i think with C++ you can do nearly everything.
  •  04-08-2009, 6:37 3323452 in reply to 3322243

    Re: Idea how to get our Sandbox Mod

    You can do nearly anything in nearly every language - it's just a question of whether or not it's practical...
    In order to do what you're asking, you'd need to at least partially reverse engineer some parts of the game, in order to add a new section on the starting screen for the new mode. The actual functioning of searching a folder is easy to implement in almost any language. One of the exceptions to this unfortunately is Lionhead's challenge language used in the scripting.

    You should be able to specify folders outside of the usual working directory using chl language easily enough when loading a known map for example, but as far as I can tell it offers no means of searching a directory and updating a list in-game, without recompiling the script. You could make an automatic script generator that does this whenever you execute it (you certainly wouldn't need C++ for that though), but then you'd have to run the program, start BW, start a new game, load up the map-loading map, and then load the map you wanted; as opposed to changing one word in map.txt, then loading the game and starting a new game.Tongue Tied [:S]

    Large Hadron Collider - because fleshlites are for wusses
  •  04-08-2009, 8:43 3323509 in reply to 3323452

    Re: Idea how to get our Sandbox Mod

    And what about a tool, which scans the map folder, and changes everything when you chose a map, so you don't have to change everything to load the map manualy?

    Something like this must be possible.
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