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3D comes to The Movies.

Last post 04-09-2009, 12:33 by Endo2008. 19 replies.
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  •  04-06-2009, 5:33 3322242

    3D comes to The Movies.

    Yes its a stupid backside gimmick, No it adds nothing to the plot but 3D has come to The Movies finally.

    If you happen to have a set of 3D glasses with you at home then here is a work in progress frame for you to see. You will notice its not quite perfect yet, and its being refined still. The depth of the images can only get better.



    I'm currently collaborating with Ethan Runt to hopefully produce a stand up comedy show called "Ethan Runts Stand Up, Shut Up: Live In Your Living Room" which we hope to produce in full 3D. Once the technique is refined more then we can make a decision.

    Thanks All
  •  04-06-2009, 8:51 3322286 in reply to 3322242

    Re: 3D comes to The Movies.

    It came back in 2006, mate - been there, done that, posted threads on the subject. Couldn't solve the texturing problems that the one-click nVidia Driver 3D app I suspect you're using gave back then though, despite spending a month faffing about with itWink [;)]

     

    Still, if the texturing works properly now it should be a doddle for anyone who has an nVidia card to do - make your movie as normal, turn on the Anaglyphic 3D setting that's been a standard part of the nVidia driver for about 5-6 years, and voila - 3D viewing of your movie.




  •  04-06-2009, 10:07 3322307 in reply to 3322286

    Re: 3D comes to The Movies.

    (If you'll excuse the double post)

    here's the driver page if anyone is is interested in giving it a go -

    nVidia Stereoscopic 3D Drivers

    You'll need some of those red/blue glasses (of course), and I can't remember exactly what it's called but you probably want the Anaglyphic display option to get it to work with them. You'll then have to fiddle with the 3D seperation settings until it no longer feel like your eyes are being ripped out of your skull by Gibbering Demons, then you're G o o d [Good] to go.


  •  04-06-2009, 14:16 3322478 in reply to 3322307

    Re: 3D comes to The Movies.

    Well if you didnt solve the texturing problem then you didnt do it did you, and its worth noting that you cannot simply channel one image with blue and the other with red. Theres a bit more to it than that, and thats why you lost texture by the sounds of it. Stick out tongue [:P]

    Thanks for the link though Big Smile [:D]
  •  04-06-2009, 14:42 3322490 in reply to 3322478

    Re: 3D comes to The Movies.

    Ah I just re-read what you said. Its worth noting I shot the scene twice with two slightly different camera settings. In other words there is actually two angles to each shot, Its not filmed once and duplicated. You can do that but you end up with a poor 3D effect. The best way is too this is by shooting everything twice, with every second take moved 6 inches to the right.

    Its not a simply click a button and it will add an anaglyph effect, Maybe thats why you had texture problems. Thats not an authetic anaglyph, its a poor mans trick.
  •  04-06-2009, 15:59 3322525 in reply to 3322490

    Re: 3D comes to The Movies.

    No, you're wrong I'm afraid - it is a real anaglyph. The driver calculates a point of view from different angles simultaneously, then builds the anaglyph accordingly onscreen in real time. This is how nVidia cards are able to render practically anything in Direct3D with a true 3D stereoscopic effect. It effectively calculates each frame from 2 different viewpoints at the same time. Alternatively you could use dedicated stereoscopic glasses to view the effect as opposed to red/blue ones that interfere with the colourisation.

    Give it a go - might save you some time, in fact. As I say it was 3 years ago I was doing 3D stuff, so there's every chance the texturing issues are resolved now - as it happens it was a common issue with nVidia drivers in general back then. As an added bonus, you get to play all your other games in Full 3D as wellSmily [:)]


  •  04-06-2009, 16:08 3322528 in reply to 3322525

    Re: 3D comes to The Movies.

    How can it get two viewpoints from one image? I mean this is why two cameras are used on the same shot. You can get two viewpoints by essentially a trick, but how can you get a true second viewpoint without a second camera?

    What your saying is film a scene once and nVidia will do a magic trick a create two viewpoints, but I dont believe for a second that without a second camera that the second viewpoint would be a real one. It might duplicate image 1 and shift it to the right slightly followed by a crop, but then you end up with less 3D depth.

    The best way for Anaglyph 3D is to use two cameras, Everyone knows that.

    By the way that driver is incompatable with my graphics card. Weird I'm not running no snes here Big Smile [:D]
  •  04-07-2009, 6:19 3322781 in reply to 3322528

    Re: 3D comes to The Movies.

    No, I'm not saying nVidia does a' magic trick' to get 2 viewpoints from one image. As far as I can gather, you're the one saying thatWink [;)]

    But to reiterate what I said two posts up - It doesn't get two viewpoints from one image - because that clearly wouldn't work.What the 3D driver does is calculate the whole scene from two viewpoints. You can adjust how far apart those viewpoints to increase the Stereoscopic separation to your tastes, but the whole thing still relies on two discrete viewpoints of the scene being combined to make one Anaglyph. Or other graphical representations suited to other 3D viewers.

    If it just calculated one viewpoint, you'd end up with a flat image - you need two viewpoints to get any kind of perspective, so that is what the driver does. This would be the equivalent of your 'Two Cameras'. This is very much how our eyes work. And how the driver works.

    Consider that anything you see on a monitor is just a graphical representation of a virtual scene calculated by the PC. All the 3D driver really does is provide a graphical representation of a virtual scene from two different angles at the same time, in real time.
    As an aside, it plays the whole game in 3D - you can wander about the lot if you like, and that would all be represented in real -time anaglyphic 3D, perspective and all.


  •  04-07-2009, 6:31 3322786 in reply to 3322781

    Re: 3D comes to The Movies.

    Oh right, So your talking about adjusting the stereoscopic seperation. There is a mathamatical solution that will result in the best depth possible, but it depends upon which object you are focusing on and what movements the camera undertakes. Of course most of those solutions go out of the window with The Movies because it is practically impossible to measure anything in the game in any meaningful way.

    My latest workprint is a confusing one. Some people see no 3D but then I have had some people say it has some 3D depth to it and others have said its G o o d [Good] 3D. All I can guess here is that some peoples glasses are old maybe, I dont really know its a strange one.

    3D Footage
    http://tinypic.com/player.php?v=2mfyeci&s=5

    If any of you guys have glasses are see 3D please let me know.

    If any of you guys have glasses and dont see 3D please let me know.

    Thanks All
  •  04-07-2009, 6:47 3322793 in reply to 3322786

    Re: 3D comes to The Movies.

    Worth remembering that the effect will be altered depending on whether people are using red/blue/green/cyan filters. That's one potential reason some see 3d and others don't?


  •  04-07-2009, 6:52 3322795 in reply to 3322793

    Re: 3D comes to The Movies.

    Yes I considered that and made sure any conclusions are based off of the Red/Cyan glasses, but it is well known some people are just immune to this type of 3D illusion and thats why the movie industry is now using Circular Polarization.

    Do you have Red/Cyan glasses mate?
  •  04-07-2009, 6:57 3322797 in reply to 3322795

    Re: 3D comes to The Movies.

    I'd have to dig about when I get home, but I think I've only got red/blue I'm afraid.


  •  04-07-2009, 7:08 3322800 in reply to 3322797

    Re: 3D comes to The Movies.

    Im sure with a small alteration I can knock out a Red/Blue version of the clip. Big Smile [:D]
    Would actually appriciate the feedback from someone who knows what he's talking about, I only learned this whole 3D shtick 3 days ago. I use Sony Vegas to impliment the anaglyph effect, Maybe there lays a possible problem.
  •  04-07-2009, 7:12 3322803 in reply to 3322800

    Re: 3D comes to The Movies.

    Brilliant idea, once again. And I know Lionhead looked into this back in the day but didn't have time to properly implement it and make it work for every scene and object... 

    .
    This is my sig, this is my gun
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  •  04-07-2009, 7:21 3322811 in reply to 3322803

    Re: 3D comes to The Movies.

    Hi Woody,

    Yes I can understand the difficulities somewhat. You certainly need to pick clever shots to achieve and even maintain the 3D effect, and something thats a real problem is a lack of measurement ingame. I am moving the second camera so to speak blindly. Usually you would measure the distance between the object you are shooting and your camera, and with a small caculation you would know precisley how many inchs to the right you would need to move the second camera.

    Its never going to be perfect, but the feedback I'm getting does point to some form of depth being very possible.
  •  04-08-2009, 7:10 3323463 in reply to 3322800

    Re: 3D comes to The Movies.

    Endo2008:
    Im sure with a small alteration I can knock out a Red/Blue version of the clip. Big Smile [:D]
    Would actually appriciate the feedback from someone who knows what he's talking about, I only learned this whole 3D shtick 3 days ago. I use Sony Vegas to impliment the anaglyph effect, Maybe there lays a possible problem.


    I'll have to have a look about - I know I've got some glasses somewhere as I vaguely remember having to buy a set of 5 when I was faffing about with 3D stuff myself. Where they actually are, on the other hand...

    One of the bloke's I work with swears by Sony Vegas as it happens. But unfortunately he's away on holiday right now. Might have a chat with him about it when he gets back.


  •  04-09-2009, 7:21 3324082 in reply to 3323463

    Re: 3D comes to The Movies.

    A problem that seems to be recurring is the red anyglyph seems to bleed into the Cyan filter, and my only guess is that perhaps reducing the brightness level might stop this. Its a pain cause I have no glasses myself yet, So I'm kind of exporting tests and referring them to people I know with glasses.

    Its also worth noting 3D is usually presented on the approiate screen, I'm not sure computer moniotor work the same way.

    PS - Do you do voice acting at all?
  •  04-09-2009, 7:27 3324087 in reply to 3324082

    Re: 3D comes to The Movies.



    LMAO, Guess you aint a fan of 3D then Uber. LOL.
  •  04-09-2009, 9:36 3324125 in reply to 3322786

    Re: 3D comes to The Movies.

    Endo2008:

    3D Footage
    http://tinypic.com/player.php?v=2mfyeci&s=5

    If any of you guys have glasses are see 3D please let me know.

    If any of you guys have glasses and dont see 3D please let me know.

    Thanks All


    I took a look at this through some red/blue 3D glasses (which I bought when I was in my brothers rock band). Most of it did have some depth, at times (the drinking scene for example) it lost it and often I saw red 'ghost' images of what was on screen. The first section seemed to work well and the saloon doors were pretty G o o d [Good].


    The only thing worse than beating a dead horse is betting on one.
  •  04-09-2009, 12:33 3324220 in reply to 3324125

    Re: 3D comes to The Movies.

    This 3D uses Red/Cyan anaglyph effects, not Red/Blue anaglyph effects. You will need Red/Cyan glasses for optimized depth.
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