You're not going to like this, but you're not going to be producing the kind of results you're wanting to within a few weeks. Learning C++ whilst using the tools and methods that we do professionally are simply mutually exclusive goals. You can't run before you can walk.
Ultimately it doesn't matter which language you learn with, what you're needing to learn is how to program. And that's a skill that is totally independent of the actual language you're using.
I do agree that it's a tough thing to get into these days, there's a very steep learning curve. The best recommendation I can make is that you try something like Blitz Basic or Dark basic, which are easy languages to learn and have lots of stuff in them to make it easy to do the kinds of graphical things you're interested in.
It does sound like your choice of book isn't helping you though. There are books that focus on C++ as it applies to game coding (and indeed C# as it applies to XNA, another
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'in'). But you're not going to find something that's at a beginners level but at the same time gives you what it seems you're after.
But this isn't a simple thing to learn. You have to have a
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grasp
of maths and logic. You have to be able to think in a certain way to
'get' programming. Some people simply can't do it, in the same way that
many people can't animate or draw (my art skills are legendarily bad).
As to how I got started? I learned to program in BASIC on a ZX81, then VIC20 when I was 7 years old. Continued to teach myself through school, and then formally taught how to do it properly at university. And now 10 years on the job. I pick up new things all the time though, always something new.