Ok, here´s the idea. Come up with original augments, give them a catchy name, descibe the damage, and prey LH incorporates them into Fable 3
![Stick out tongue [:P]](/emoticons/emotion-4.gif)
Or maybe in the next DLC for Fable II.
If LH is reading this, how about making this a contest? You guys pick the winner, let's say July 1st, and email them a nice KHI + STF DLC code
![Big Smile [:D]](/emoticons/emotion-2.gif)
First runner up gets the STF code alone, second runner up gets the KHI code? How about it?
Max. 5 augment-ideas per participant!
I'll start, let's keep it realistic! (So no: This augment fills my health bar, gives 1.000 gold per kill, does electrical and flame damage, and multiplies my damage with 100x, and I also get 10x more experience... Come on, that's no fun!)
1: The Rocketeer augment: When attached to a ranged weapon, sends a small shock-spell + small inferno-spell with each bullet/arrow (Maybe 10% of the normal lvl 1 spell damage), causing a small explosion upon impact.
2: The Snail augment: When attached to your weapon, all human enemies lose 10% of their normal speed, making it easier to hit them. However, if you DO get hit, they do 10% more damage.
3: The Foresight Augment: When attached to your weapon, all enemies within a small radius light up as red dots on your map. No more ambushes!
4: The Ricochet Augment: When attached to a ranged weapon, your bullet or arrow ricochets once off every target, making it possible to get a second bad-guy with one shot, if your lucky. The direction of the ricochet is random, the only direction it can't go is back towards you. Ricochet doesn't work when sub-targeting.
5: The Sniper Augment: When attached to a ranged weapon, Zoom is twice as fast, and the range of your weapon is enhanced by 20%. Sub-targeting doesn't pull you out of Zoom-mode.
Well, this is my start. I hope to see lots of great ideas here, and I do hope LH incorporates some of them in the DLC/Fable 3!
All hail the overlord!

FIGHT ME IF YOU DARE!
http://chieffie.mybrute.com