in
Welcome to Lionhead Community Sign in to Windows Live ID | Help

**SPOILERS** Perfect Augment Combination v 2.0

Last post 07-05-2009, 12:55 by arachnophilia. 179 replies.
Page 1 of 8 (180 items)   1 2 3 4 5 Next > ... Last »
Sort Posts: Previous Next
  •  05-04-2009, 4:13 3337715

    **SPOILERS** Perfect Augment Combination v 2.0

    Allright so I spent a bit of time trying to figure out what the very best augment combination is so first I started by testing to see if the same effect from two different augments stacked. The easiest way for me to test this was with gold because after every kill a clear number can be seen on the screen. I added the Golden Touch augment to a weapon and I got 50 gold/kill then I added the It's Not Luck and Power Of Money augments and I still only got 50 gold per kill so the effects deffinitely do not stack. Then I listed all the positive effects that augments can have:

    Gold for every kill

    Drain Life

    Take less damage and do more(these are together in most augments that mention them)

    Get more experience

    Be more attractive

    More armour(stacks with take less damage and do more)

    Do more damage to E v i l [Evil] characters and less to G o o d [Good] characters

    Do electrical damage instead of normal damage

    Do fire damage instead of normal damage

    More skilled with augmented weapon

    You are less likely to scar

    Now I'm fairly sure that's all the positive effects that augments can give but sometimes they are worded differently. For example the Combat Mastery augment says that "you're tough and deadly in combat" which basically is the same effect as taking less damage and doing more so it probably won't stack .

    After that I looked through all the existing augments and tried to get as many with double effect as I could to maximize the number of benefits I can get in four augment slots while ignoring things that were unimportant to me such a beeing more attractive since I already maxed out the attraction level of all NPCs and the Fire and Shock damage augments since I had maxed out the coresponding spells if I ever end up needing fire or shock specifically and I never ran into any situation that regular damage didn't easily take care of.

    My final list came down to this:

    1) Luck and Life(take less damage, do more and drain health)

    2) Mighty Oak(take less damage, do more and more armour)

    3) Skill and Beauty(more skilled with weapon and less likely to scar)

    4) Combat Mastery(Drain Experience, take less damage and do more)

    Now you'll notice that in three out of the four augments the "take less damage and do more" benefit appears but there were no other double effect augments that didn't add a benefit I didn't already have so I went for two benefits I wanted(Drain XP and get gold). I got six different benefits out of the existing eleven by combining four augments and as far as I can tell there is no way to get seven or the ideal eight.

    v 2.0 EDIT: It seems that I was wrong about the Mighty Oak augment which does stack "more armour" with take less damage and do more and about the Divine Favour augment which actually stacks "do more damage to E v i l [Evil] characters and less to G o o d [Good] characters" with "do more damage and take less". In the end as I had to reasess my priorities and what's more useless than what I had to admit that the Mighty Oak augment is more usefull than the It's Not Luck augment because in tough spots the extra protection can come in handy while at 999,999,999 gold the extra gold will just be lost so I made that change.

    Thoughts?


  •  05-04-2009, 4:34 3337720 in reply to 3337715

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Edit: I saw your reply to the other topic.

    What do you mean by 'more useless' to replace it with? What does Draining XP actually do? Reduce XP gained?

    Image Hosted by ImageShack.us
  •  05-04-2009, 4:41 3337724 in reply to 3337720

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    th3warr1or:
    Why do you need Drain EXP? I don't understand that part.

    PS: Yes I read the whole thing but I must have missed something out.

    Partly because as I mentioned in the previous thread there isn't anything even less useless, partly because I hope the ammount of XP gained will help boost my combat multiplyier in the Colloseum when the DLC gets here(just a guess) and partly because I hope I'm werong about "you're tough and deadly in combat" and "do more damage and take less" not stacking and the first is part of the description of the Combat Mastery augment. Either way there really isn't anything I consider more usefull than what I already have in the other three slots.


  •  05-04-2009, 5:10 3337733 in reply to 3337724

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Okay, but do Similar effects not stack or JUST similar augments?

    Image Hosted by ImageShack.us
  •  05-04-2009, 7:40 3337763 in reply to 3337715

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    DarthTrethon:
    ignoring things that were unimportant to me such [as]... the Fire and Shock damage augments since I had maxed out the coresponding spells


    flame and killerwatt both ADD DAMAGE as well, and this damage stacks! strange, but true. try it! it also stacks with the anti-E v i l [Evil]/anti-G o o d [Good] damage, and the lucky charm damage, and the skill-based damage (if that applies).

    DarthTrethon:
    Thoughts?


    you only need mighty oak on ONE of your weapons. the armor effect is active whether or not the weapon is in use.

    the best augment effects combo is, imho:
    • ghoul (for melee) / armour (for ranged)
    • luck
    • flame
    • killerwatt
    • anti-scarring
    • devastation (on weaker guns).
    the skill effect, btw, seems to do absolutely nothing if your skills are maxed and the weapon is sufficiently powerful. i don't consider gold or experience necessary, because they are so easy to come by in other ways. might as well max damage instead. now, it's possible to combine all of those in just three augments, and leave the fourth for devastation, or gold, or exp, or whatever. the anti-E v i l [Evil]/anti-G o o d [Good] effects are especially powerful, but make for a very unbalanced weapon. it's sort of funny killing a balverine in one hit but taking three or four on a hobbe...

    you always want to use ghoul (or any augment with the ghoul effect) on a melee weapon. even though it does no additional damage, it's just so darned useful. you'll never loose a fight, ever.

    th3warr1or:
    Okay, but do Similar effects not stack or JUST similar augments?


    the same effect doesn't stack, even on different augments. ie: anything called "lucky" anything that says "deal more, take less" doesn't stack. but there are numerous ways to increase damage with other effects, that DO stack, as above.
  •  05-04-2009, 9:59 3337797 in reply to 3337763

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    arachnophilia:
    DarthTrethon:
    ignoring things that were unimportant to me such [as]... the Fire and Shock damage augments since I had maxed out the coresponding spells


    flame and killerwatt both ADD DAMAGE as well, and this damage stacks! strange, but true. try it! it also stacks with the anti-E v i l [Evil]/anti-G o o d [Good] damage, and the lucky charm damage, and the skill-based damage (if that applies).

    DarthTrethon:
    Thoughts?


    you only need mighty oak on ONE of your weapons. the armor effect is active whether or not the weapon is in use.

    the best augment effects combo is, imho:
    • ghoul (for melee) / armour (for ranged)
    • luck
    • flame
    • killerwatt
    • anti-scarring
    • devastation (on weaker guns).

    the skill effect, btw, seems to do absolutely nothing if your skills are maxed and the weapon is sufficiently powerful. i don't consider gold or experience necessary, because they are so easy to come by in other ways. might as well max damage instead. now, it's possible to combine all of those in just three augments, and leave the fourth for devastation, or gold, or exp, or whatever. the anti-E v i l [Evil]/anti-G o o d [Good] effects are especially powerful, but make for a very unbalanced weapon. it's sort of funny killing a balverine in one hit but taking three or four on a hobbe...

    you always want to use ghoul (or any augment with the ghoul effect) on a melee weapon. even though it does no additional damage, it's just so darned useful. you'll never loose a fight, ever.

    th3warr1or:
    Okay, but do Similar effects not stack or JUST similar augments?


    the same effect doesn't stack, even on different augments. ie: anything called "lucky" anything that says "deal more, take less" doesn't stack. but there are numerous ways to increase damage with other effects, that DO stack, as above.

    I'll have to test those later but I seriously doubt they all stack.


  •  05-04-2009, 10:18 3337803 in reply to 3337715

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    It might be a lot easier to test damage stacking on a target that isn't fighting back. The next time you get a "Civilian Displacement" job, go to the graveyard and work that guy over. He's unkillable, so you can check your damage stats to see how much damage you're doing on each hit.
    squidproquo:
    You are a murdering machine, G o o d [Good] sir.

    No, I don't have a sex change potion. But I do have this!
  •  05-04-2009, 10:48 3337816 in reply to 3337803

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Wow, why didn't any of us think of using the "Damage" stat to track the damage lol.. or did he already?.

    Image Hosted by ImageShack.us
  •  05-04-2009, 10:58 3337823 in reply to 3337816

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Okay, Mr. Smartypants. My suggestion was that he use a target dummy rather than an active enemy. Tired [:tired:]
    squidproquo:
    You are a murdering machine, G o o d [Good] sir.

    No, I don't have a sex change potion. But I do have this!
  •  05-04-2009, 11:45 3337843 in reply to 3337823

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Killerwatt is useless when you have the other electric augment that also lets you do more damage and take less. I forget what it's called.

    As I said in the other thread ..if you go...

    Mighty Oak
    Luck and life
    Flame's Gift (or the other electric powerful augment)
    Divine Favour

    ...you seriously can't go wrong. Divine Favour might not make much difference against highway men..but you're gonna wish you had it when colliseum comes and you're facing off against a dozen banshees and shadow enemies.
  •  05-04-2009, 12:09 3337854 in reply to 3337843

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    why does anyone care? this games easy enough as it is...

    the only meaningful reason to use augments is to add some weapon switching depth to the game perhaps or make rusty weapons just a bit more usable...

    yohance:
    Divine Favour might not make much difference against highway men..but you're gonna wish you had it when colliseum comes and you're facing off against a dozen banshees and shadow enemies.

    you realise that this colluseum thing is just as easy as anything else right?

    a long fight it may be, but noones gonna wish anything, considering the invincibility and what not.

    ill be perfectly fine with my rusty axe/steel hammer... i still wont take any damage, and itll last just that bit longer, so i wont notice the failure for a few extra minutes.


    "playing swingball, tears straming down his face...
    and i said to him, "Mark be honest, is this not a little bit better than being dead?""

    this ones impossible... so its for 2 NINJA COOKIES! Surprise [:O]
    _____

    derek-poundstone? xD
  •  05-04-2009, 12:11 3337857 in reply to 3337823

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    meralonne:
    Okay, Mr. Smartypants. My suggestion was that he use a target dummy rather than an active enemy. Tired [:tired:]


    I know, I wasn't poking fun. I was serious, literally saying why didn't I ever think of that..

    Sounded sarcastic but it really wasn't lol.

    Image Hosted by ImageShack.us
  •  05-04-2009, 12:14 3337858 in reply to 3337843

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Awesome update.
    The flames gift and positively charged augments increased damage is the same effect as the luck augments effect if anything has the same wording then it does not stack it only changed the damage type if your using a luck style augment ive tested all of this.

    As for the combat mastery augment i never tested it i might later tonight, i honestly thought that it would be the same effect as a luck.

    Last thing, Arachnophilia your using old school augments go to knothole island and get some upgrades.

    Swimming through the void we hear the word,we lose ourselves but we find it all...
  •  05-04-2009, 12:56 3337889 in reply to 3337857

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    th3warr1or:
    meralonne:
    Okay, Mr. Smartypants. My suggestion was that he use a target dummy rather than an active enemy. Tired [:tired:]


    I know, I wasn't poking fun. I was serious, literally saying why didn't I ever think of that..

    Sounded sarcastic but it really wasn't lol.

    Sorry. Sarcasm meter is malfunctioning due to lack of sleep. Smily [:)]


    squidproquo:
    You are a murdering machine, G o o d [Good] sir.

    No, I don't have a sex change potion. But I do have this!
  •  05-04-2009, 14:33 3337942 in reply to 3337854

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    garjian:

    why does anyone care? this games easy enough as it is...


    the only meaningful reason to use augments is to add some weapon switching depth to the game perhaps or make rusty weapons just a bit more usable...


    yohance:
    Divine Favour might not make much difference against highway men..but you're gonna wish you had it when colliseum comes and you're facing off against a dozen banshees and shadow enemies.


    you realise that this colluseum thing is just as easy as anything else right?


    a long fight it may be, but noones gonna wish anything, considering the invincibility and what not.


    ill be perfectly fine with my rusty axe/steel hammer... i still wont take any damage, and itll last just that bit longer, so i wont notice the failure for a few extra minutes.




    I don't "realise" anything considering it's not out yet...and lionhead said will be a challenge. It has nothing to do with invincibility but if you have to defeat the enemies within certain time limits...then it would be quite useful.
  •  05-04-2009, 15:24 3337972 in reply to 3337715

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Holy crap. That combo is amazing! I'm taking almost 0 damage! Crazy [:crazy:]
  •  05-04-2009, 17:14 3338093 in reply to 3337843

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    DarthTrethon:
    I'll have to test those later but I seriously doubt they all stack.


    feel free to test on your own. my results showed that separate effects that increased damage in different ways all stacked. the key is "in different ways." the same effect will not stack. but for instance, flame and killerwatt both add damage, and stack, because they are not the same effect.

    also, everything appears to stack linearly.

    th3warr1or:
    Wow, why didn't any of us think of using the "Damage" stat to track the damage lol.. or did he already?.


    oooh. that'd be a pain to do, but SUPER accurate. maybe i'll re-test later with it. i was counting hits it took to kill a tough enemy, like a balverine.

    garjian:
    why does anyone care? this games easy enough as it is...


    because! massive pwnage!

    garjian:
    you realise that this colluseum thing is just as easy as anything else right?

    we don't actually know yet. the developer diary video said that they got complaints that the game was too easy, and that the coliseum would be difficult for maxed-out characters. it remains to be seen just how difficult it is.

    i'm hoping for multiple trolls at the same time.

    Fugue766:
    Awesome update.
    The flames gift and positively charged augments increased damage is the same effect as the luck augments effect if anything has the same wording then it does not stack it only changed the damage type if your using a luck style augment ive tested all of this.


    the luck effect will not stack. but the increased damage from the flame effect and the increased damage from the killerwatt effect will. so with the two together, you WILL deal more damage than with only one. try it.

    Fugue766:
    As for the combat mastery augment i never tested it i might later tonight, i honestly thought that it would be the same effect as a luck.


    i thought it would work like the devastation effect. i dunno. they really need to word these things more specifically!

    Fugue766:
    Last thing, Arachnophilia your using old school augments go to knothole island and get some upgrades.


    you'll note that i also listed six augments. the knothole augments are all basically combinations. so instead of listing a bunch of different permutations, it's easier to just list the effects you want to combine. those six effects can be combined in three or four augments several different ways.

    yohance:
    you seriously can't go wrong. Divine Favour might not make much difference against highway men..but you're gonna wish you had it when colliseum comes and you're facing off against a dozen banshees and shadow enemies.


    it makes a difference the other way. believe it or not, highway men and bandits are considered G o o d [Good]. don't ask me. divine favor and such only work against shadow creatures, balverines, and banshees (and maybe spire people?), on which it is absolutely devastating. for everything else, it's a negative effect. i'd really suggest not using it -- with the right augment combo, we're talking a difference of one hit (un-flourished) on the melee weapons. it's not too hard to instakill banshees and whatnot with ranged weapons, anyways.

    your best, most balanced, highest damage augment combo is:

    melee:
    1. ghoul
    2. flame's gift (flame + lucky charm)
    3. shocking smooth (killerwatt + stoneskin)
    4. whatever. (devastation at low skill/low equipment level)
    ranged:
    1. barkskin
    2. flame resistant (flame + stoneskin)
    3. positively charged (killerwatt + lucky charm)
    4. whatever. (devastation on pistols/at low skill/low equipment level)
    as i mentioned above, devastation does nothing at max skill level for damage over about 70, as far as i can tell. didn't actually test the damage stats, might go back and do that. i put devastation on all my weapons anyways, just in case, but it doesn't appear to make a difference either way. you might want to replace it with divine favour or whatever, but only use that weapon against balverines, banshees, and shadows.

    of course, those augments can be rearranged in a few different ways. but those are the effects you want. stacking those three that all have the lucky charm effect (mighty oak, luck and life, flame's gift) does nothing. you will get much better results adding a killerwatt effect somewhere, and discarding the divine favour.
  •  05-04-2009, 18:52 3338168 in reply to 3338093

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    I can verify with absolute certainty that the Flame and Shock augments DO NOT provide ANY sort of benefit AT ALL even when combined in the same weapon.

    Shot value with non augmented Master Clockwork Pistol: 141

    Shot value with Flame augment: 141

    Shot value with Flame Augment AND Shockingly smooth augment: 141

    Net Gain: 0

    Do not waste your time with flame and shock augments people. They are completely worthless.

    Shot value with Skill and Beauty augment(completely maxed out character with nothing left to learn): 169

    Net Gain: 28


  •  05-04-2009, 19:01 3338172 in reply to 3338168

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Flame and Electric attacks do well against certain types of enemies. Try the flame augment on one of those head hollow men that are hard to kill and see what happens. DarthTrethon, are you saying that the skill augment increases damamge even on a char with the maxed out skill attribute?

    In either case it doesn't seem we all can come to terms with a solid augment set up. Everyone's tests seems to come up with different results in their respective games. The most we can do is agree to disagree until the day comes that lionhead says what the best set up...which I doubt will happen.

    Most of us can certainly agree that luck and life augment should be in every augment setup though. Up [:up:]
  •  05-04-2009, 19:17 3338173 in reply to 3338172

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Master Clockwork Pistol unaugmentd: 141

    With Skill and Beauty augment: 169(gain 28 )

    With Skill and Beauty AND Lucky Charm augments: 226(gain 57)

    Net Gain: 85

    With Skill and Beauty, Lucky Charm AND Combat Mastery: 226

    Net Gain: 0

    With Skill and Beauty, Lucky Charm AND Luck and Life: 226

    Net Gain: 0

    Conclusion the Luck benefit is given by the Luck and Life augment which as expected does not stack with Lucky Charm so there is no point to replace the Combat Mastery augment untill maxed out when the experience becomes absolutely unneccessary so you might as well go with a Gold augment after that.


  •  05-04-2009, 20:21 3338193 in reply to 3338173

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    I'm going to have to do some of your augment combo's


    Crap Lost Odyssey is hard....
  •  05-04-2009, 20:22 3338195 in reply to 3338173

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    Through additional testing I found that when adding the Divine Favour augment next to Luck and Life AND Skill and Beauty there is no damage gain at all. So while Divine Favour does stack with the Luck benefit(take less damage & do more) it doesn't seem to stack with the Skill benefit which allows you to do more damage with the equipped weapon. 

    My final conclusion: There is no point to using the Fire and Shock augments or the Divine Favour augment.


  •  05-04-2009, 22:08 3338224 in reply to 3337715

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    I prefer the divine augments for added potency.
    They multiply damage on almost all monsters.
    Nothing quite like one shot killing white balverines.



  •  05-04-2009, 23:22 3338238 in reply to 3338224

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    oh man, i remember when i spent hours and hours after KI came out finding the effects of every augment, and testing out all the combos.. i found the perfect combo after hours of it.. your on the right path, but the the flame and electricity augments are far from useless.
    they are both part of the perfect combo..

    for anyone who wants to compare their stuff. i 1 shot balverines to the head with my clockwork, or it only takes 2 regular shots..   also 1 flourish balverines, that or 2 regular swings.. on my cutless  and that is not including divine or something like that, i have a set of E v i l [Evil] killing stuff that is insane!
  •  05-05-2009, 0:00 3338249 in reply to 3338238

    Re: **SPOILERS** Perfect Augment Combination v 2.0

    ObiRadd:
    oh man, i remember when i spent hours and hours after KI came out finding the effects of every augment, and testing out all the combos.. i found the perfect combo after hours of it.. your on the right path, but the the flame and electricity augments are far from useless.
    they are both part of the perfect combo..

    for anyone who wants to compare their stuff. i 1 shot balverines to the head with my clockwork, or it only takes 2 regular shots..   also 1 flourish balverines, that or 2 regular swings.. on my cutless  and that is not including divine or something like that, i have a set of E v i l [Evil] killing stuff that is insane!

    I can shoot lightning and fire from my fists just as fast as from a gun or sword and I can slow time to wash everything in a blowout of fire or an electric storm.

    Those are wastes or empty slots. I don't need a bloody augment that helps kill the slow hollow men. I couldn't care less what you think you figured out but it's far from a G o o d [Good] combination.

    To CrimsonLegend:

    Through additional testing I found that when adding the Divine Favour augment next to Luck and Life AND Skill and Beauty there is no damage gain at all. So while Divine Favour does stack with the Luck benefit(take less damage & do more) it doesn't seem to stack with the Skill benefit which allows you to do more damage with the equipped weapon. 

    My final conclusion: There is no point to using the Fire and Shock augments or the Divine Favour augment.


Page 1 of 8 (180 items)   1 2 3 4 5 Next > ... Last »
View as RSS news feed in XML