I wanted to post this on DCMF, but I get alot of "error" messages, and just adding it to another post seems glitched as well. Just wanted to add this really quick in case anyone from there can fix it.
I haven't posted much, but I've been around for quite a while. I have looked at all the tutorials I can find, and if the answer is in them, then I have been unable to find a clear picture of what it is I desire to do.
I use MED, Costume editor, and other various tools for modding. So I'm aquainted with these tools, and I feel that I'm pretty
![G o o d [Good]](/emoticons/g_o_o_d.gif)
at getting around them, using them, etc. However, what is lacking, or at least not explained anywhere I could find is a clear grasp of how to make your costumes appear to be made of different materials. I know you can add textures and such for this to happen, I just cannot find a cut and clear answer to some questions.
To make a costume appear to be made out of latex or other shiny material, is the material texture to be greyscaled, and a certain darkness? If so, how dark, how bright? Etc.
The same question applies for fur, leather, metal? Using some examples, how would you make an Iron Man costume look like it's made out of Metal? How do you make it look more solid then Batmans more flexible costume? How would you make Black Cats costume look as though it's made out of latex, yet keep the fur around the collar and sleeves looking as though it's made of... Fur?
Also, is there any way to blend mesh's to create a new mesh in MED or costume editor, without using the whole mesh and making parts invisible?
For example, lets say you want to make a Catwoman, or Black Cat costume, with them wearing high heels, keeping the costume skintight. The only way I could think of is using the female 60's und. with another mesh that has the high heels. Then making the feet on the 60's costume invisible at a point on the legs, and the mesh with high heels invisible everywhere else. This actually works, and lines up but... You end up with two mesh's, and it seems to me you can only add textures to one of them in the editors.... as the other one will use only the texture you made as it's Original. Bassically, your using another mesh as a prop that isn't designed to be a prop, but it works.
If there are no answer's for any of these questions, is there any thoughts on how it might be done better then the way I have explained it?
If I have missed an important tutorial that does indeed explain all this, please link... but keep in mind I have been a member for a long time, and I have searched quite a bit of tutorials over and over... meaning, don't just post a link if you haven't found the answer in that link yourself.. Don't assume that it is there.