That would be cool.
Yeah, its a shame the official modding tools preclude any sort of means for the export/import of .bwm files into Maya/3ds Max, or at least something which will convert them into a format which would make that possible.
Its a shame, there would probably be a ton more community content, especially if there were some better/more useful tutorials online for scripting. Kayssplace has some
ones, but only the beginners one is up atm.