Hi there, first-time poster here.
![Smily [:)]](/emoticons/emotion-1.gif)
I usually post on the FABLE2.COM
boards but I was inspired to post up some of my ideas here too. I hope
you like them. After completing Fable 2 not so long ago, I began going
over what I would expand on to create a superior gaming experience for
Fable 3. After much thought, I turned to Photoshop to illustrate some,
and here's what I came up with;
Front;
+
Back;

So my central ideas;
- Customisation = A Hero can now design and redesign their weapons (melee or ranged) to create a more personal feel to the game
- NPC Interaction = This will be an essential part of the gaming style, as 200 years has moved on since Fable 2 and the creatures of the world have evolved intellectually (although ancient rivalries still stand). The Hero will encounter Hobbes, Balverines, Bandits, Pirates, Undead and Ghosts as in the previous FABLE games, but this time they will be more than mere baddies to slay. They will have their own camps and villages, as well as personalities to converse with and strange weapons, clothes and items to acquire from them.
- Hero Evolution = The larger part that the Hero plays within a certain society, the more physical traits of the inhabitants they will begin to grow, making the Hero into something much more than a simple human.
- Storyline = Fable 3 will move away from the simple disney-style stories which plagued the first two, and instead create a long, epic tale which spirals from Albion to Samarkand and to the very reaches of the Unknown. The Demon Doors will provide the Hero with a stunning array of supernatural environments and surreal characters (hero and villian) to interact with, either with conversation or violence.