I agree that just because it reached concept it doesn't have to be discarded if there ever is to be another Back & White. But the ideas must have been discarded for a reason. I think probably the introduction of ships raised the question of moving from island to island.
Maybe it brought up loading screens breaking up the play, and technical issues moving between each island, and also maybe the question of defense against ships. You'd have to have a defense, they'd have to introduce naval warfare, and a whole new bag of problems to pile up on everything else that was being worked on in B&W2.
Missionaries in Black & White - the enemy never used them. B&W2 comes along with the introduction of the impressing system, along with the armies, it meant that once a town was vacated and the people were migrating to your impressive city, you could send an army to take the town and not rack up
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
points. The missionary became obsolete. Though I still miss him.
I think a Creature creator, and feature for customising an existing Creature, both would work. Fur 'n' all. Fable needs this too. S'in the dark ages when it comes to character creation against competing RPG's. If Molyneux wants to put out the best RPG of all time, he's gotta stop having stories based on a character the player didn't create. It goes against the grain of true role-playing. Mind you, so does not speaking with the occupants of the world. Heh.
There are some advanced creation options in many games, and given a wide enough variety on a default body-type, it wouldn't be a stretch for B&W3. It would also be pretty epic to see what people could do with it, and their Creatures.
I think if people wanted horns on their soldiers, or halos, to suit their alignment, that's great. My only problem is with the lack of choice there.
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
is horns and black, and
![G o o d [Good]](/emoticons/g_o_o_d.gif)
is halo and blonde... I don't get why. I think a certain bearded saviour belonging to one of those cults is often depicted with
brown hair, go figure, he must be neutral.
![Nervous [:nervous:]](/emoticons/nervous.gif)
A simple slider for changing the black to white, the light to dark, the shadow to a glow... if you want horns, claws and wings slide away and get it. But it shouldn't be something you can't change IMO. Even if this slider only appeared as a bonus for completing the game and was available on your second play-through or something. I like the
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
that doesn't look
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
... it has so much more potential and threat than the
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
that clearly
is...
![Knockedou [:knockedou]](/emoticons/knockedout.gif)
Naval combat, with fleets 'n' all, see Empire: Total War for how engaging that can be. But it would steal your attention away from your city and creature, as a battle could take time. Unless it was done like B&W2 regular combat... the click and prey method. Heal and replace (retrieve and repair) your losses, and repeat.
![Dead [:notalive:]](/emoticons/dead.gif)
Edit: The reason for "ideas *you* like" thing in my reply title, was because in your initial post you said a lot of ideas were idiotic. Which meant you didn't like them. That doesn't make them bad, or idiotic, dude. You didn't even read the whole thread.
"Deus lo vult!"