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A list of things Fable III DESPERATELY needs!

Last post 11-29-2009, 15:13 by ditthuvud. 9 replies.
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  •  10-17-2009, 16:00 3412867

    A list of things Fable III DESPERATELY needs!

    1. The ability to actually be the main bad guy in the game.

    In Fable I and II, although you are able to go around massacring random people at free will, the majority public still see you as at least the lesser of the two E v i l [Evil]s. But what if instead you are the E v i l [Evil] one and the boss is the G o o d [Good] one, and the main enemy is to one trying to save Albion from your E v i l [Evil].

    I've also heard about the "tyrant king", who murders the hero's father/mother who happens to be the one you play as in Fable II, but what if they happen to be E v i l [Evil] or corrupt in their life (remember the new feature which allow Fable II saved games to effect Fable III), then what if this "tyrant king" instead kills your parent for a "noble cause" and the people praise him doing so if this is the case?

    Also, the majority public should oppose that whole "an eye for an eye and a tooth for a tooth" idea. The player should have the right to spare any enemy, and if they don't, the people will get the idea that they are only interested in revenge.

    2. More tough decisions.

    I want there to be a difficult decision in virtually every quest, and the decision you make takes you to a different following quest (like in those books where your decision takes you to a different page). This will mean that virtually everybody will experience a completely different ending to those of their friends.

    Also, when making a decision in a quest, whether it is part of the main story or not, it should not only add E v i l [Evil], G o o d [Good], purity or corruption to their current alignments, it should also limit how G o o d [Good] or pure they can become in the future.

    This is because, in Fable I or II, you could do all the quests in the game, choosing only E v i l [Evil] or corrupt options, yet once the game is over, you could still just go and donate some gold to a church or a homeless person and immediately you're an angel again.

    I think that if we instead had a system in which decisions in quests (and only in quests, since people are more likely to be reknowned for their actions in quests than in their free time) limit how positive your alignment can become later on, then it would much harder for players to be G o o d [Good].

    3. Counter-revolutionaries.

    I've heard about Lionhead's plans to include a revolution in Fable III and the Hero's ability to become king. I like it, but I think it would make the game more challenging if the people of Albion weren't sheep, and actually were determind to stand up for their own interests.

    There will always be some (SOME) people who will respect you in Albion, regardless of your alignment.

    If you're G o o d [Good] and Corrupt, the majority may well think that you are a weak leader, and that things could be run much better by others. Still, some criminals, such as Bandits, Highwaymen, Thieves, etc. will be loyal to you as they feel they can relate to you. This is how you are most likely to face a counter-revolution from civilians, by the way. Guards will not support you.

    If you're G o o d [Good] and Pure, you'll be loved by virtually all civilians and guards, though you will be an immediate target for all non-law abiding humans and beasts.

    If you're E v i l [Evil] and Corrupt, then most civilians will want absolutely nothing to do with you and will coware in fear as soon as you approach (like in Fable I). Guards again will not support you and the criminals I mentioned above are also too afraid to come near you. However, you instead gain the support of the many beasts who inhabit Albion (eg. Balverines, Banshees, Trolls, Undead, beetles, etc).

    If you're E v i l [Evil] and Pure, you will gain the support of the majority public (but mainly out of fear). The guards again, will refuse to support you. The beasts don't support you, and neither will the criminal humans.

    What I mean is that some people have different views than others when it comes to politics. Some may be willing to follow somebody who is E v i l [Evil] or corrupt, they don't all oppose wuch people. Also, it takes the game away from the established distinction of what is your enemy and what is your ally.

    4. To spend longer as a kid, and make a lot more life-changing choices.

    Being able to turn Bowerstone into a Anarchist's dream was fun. But I'm sure we can do better.

    What if, as a kid, we can decide what we eat and how much exercise we get, and that effects our figure when we grow up and what we specialise in.

    Those who eat lots of meat will be big, tall, fat, and will get a free extra level up in a Strength skill of their choice.

    Those who eat lots of healthy food (salads, tofu, fruit, etc.), will be short and slim, and will get a free extra level up in a Skill skill of their choice.

    Those who drink lots of alcohol will be somewhere in between, but will be able to have a few more once they are older as they can adjust to it. They will also get a a free extra level up in a Will skill of their choice.

    5. The ability to render places unihabitable.

    I heard on Wikipedia before I bought Fable II that if you carried on commiting crimes in a settlement, then the economy would fail so much that the people abandone their homes and the place becomes deserted.

    So I kept on commiting continious acts of genocide in the Gypsy camp, but to no prevail, the people still remained there .

    We so need this in Fable III. There has to be a finite number of every creature or human. Not only should we be able chase all humans away from a town, city or village if we kill enough of them there, but also to chase hobbes away from a cave, and thus be able to use it for human purposes, for example.

    Please comment here.
  •  10-17-2009, 16:27 3412881 in reply to 3412867

    Re: A list of things Fable III DESPERATELY needs!

    You won't start as a kid in Fable III.

    So you can forget about your number 4.
    “I am the ripper, the tearer, the slasher. I am the teeth in the darkness! The talons in the night! My name is strength! And lust! And power!"
  •  10-17-2009, 16:33 3412883 in reply to 3412881

    Re: A list of things Fable III DESPERATELY needs!

    Beowulf71:
    You won't start as a kid in Fable III.

    So you can forget about your number 4.

    Which sucks in my opinion.
    I love the "Childhood" part of the game! Smily [:)]

    Edit:
    Idea 1, 2, 3 and 4 are awesome as well!
    Idea 5
    That's a awesome idea!
    I would love to erase a Bandit Camp and see
    a small settlement begin to grow there instead!

    Love
    Arowanna
  •  10-20-2009, 7:01 3413359 in reply to 3412883

    Re: A list of things Fable III DESPERATELY needs!

    You forgot:

    Lots of attractive NPC chicks with big bewbs that are easy. Just saying.
    Got your shotgun by your side,
    got your horse and you got your pride.
    You ride ´til there ain't no place to hide,
    it's sad cause the bad guys always die...
  •  10-20-2009, 8:18 3413364 in reply to 3412867

    • Iglock is not online. Last active: 03-20-2010, 12:11 Iglock
      The dog in Fable III hates rabbits...
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    • AllFable2

    Re: A list of things Fable III DESPERATELY needs!

    Ideas 1, 2 + 3 are G o o d [Good]. Big Smile [:D]Up [:up:]

    Ideas 4 + 5, I'm not so sure on... Tongue Tied [:S]

    You read it! You can't un-read it!
  •  10-20-2009, 8:48 3413369 in reply to 3413364

    Re: A list of things Fable III DESPERATELY needs!

    Iglock:
    Ideas 1, 2 + 3 are G o o d [Good]. Big Smile [:D]Up [:up:]

    Ideas 4 + 5, I'm not so sure on... Tongue Tied [:S]


    Yes, could you elaborate on 5? You said the number of NPC's should be finite. So if somebody kicks my dog (pretend there is a dog in F3) and I go on a bloodrage rampage and kill ALL npc's, then what? I roam the land without ever encountering anybody ever again? Sounds like a fun game.
    Got your shotgun by your side,
    got your horse and you got your pride.
    You ride ´til there ain't no place to hide,
    it's sad cause the bad guys always die...
  •  10-20-2009, 9:03 3413371 in reply to 3412867

    Re: A list of things derek-poundstone DESPERATELY needs! xD

    tbh...
    i dont see how fable DESPERATELY needs any of this...

    fable 1 didnt have any of this... and that was great...

    with that... it only really needs a G o o d [Good] story... and either length or replayability...
    which, i might add, alignment does not automatically add...

    aside from that... a PC version and some modding tools would be nice... but we all know thats not happening...


    youve definately brought up some important stuff... and much i agree with... but i just dont see how fable 'DESPERATELY needs!' any of it...


  •  11-21-2009, 12:56 3418916 in reply to 3413369

    Re: A list of things Fable III DESPERATELY needs!

    I think I said it wrong - let me re-phrase.

    If I go into a bandit camp and there are bandits there and I kill every last one of them there, I think I should have the option of turning said camp into a village (which could then grow into a town or city apon its development).

    Similarly, if you killed every resident and guard in a village, town or city - you could turn that into a bandit camp or beast home (like what happened to Oakvale).

    What I was thinking was that maybe we could have four factions who are intent on overthrowing the King of Albion based on what I said on number 3. You take control of one of the four and then wage war on the other three.

    You must then recruit lots of people and beasts into your army to invade the settlements of your enemies and must also defend against the invasions of your enemies on settlements which you are controlling.

    Once you have defeated all of them, then you are able to go and invade Bowerstone (the capital under the rule of the king).

    After that comes the wars with foreign nations. But, you wont end up just having everything which may attack you extinct, they will just be deprived of their homes and bases and thus, you will only see them on the open road.
  •  11-21-2009, 13:12 3418919 in reply to 3418916

    Re: A list of things Fable III DESPERATELY needs!

    Oh, and another one I thought of was to abolish the ability to teleport or fast travel to another region.

    I think you should have to walk everywhere your player goes. Therefore, having an adventure along the way.

    However, supposing that Fable III will support the existence of steam power (which it probably will considering the fact that it resembles the industrial revolution), the player can take a steam ship/train or even an older form of transport like a sailing ship or carriage which will be much quicker than walking.

    It would not be like riding a carriage in Fable II because in no way, shape or form could you go to any other region instantaniously. While riding these vehicles, you may walk around in them, buying things from shops, or even bad actions like stealing, murdering other passengers and even hijacking it.

    The idea of all of this is to create a simple but effective way of making the game longer and more challenging.
  •  11-29-2009, 15:13 3420112 in reply to 3418919

    Re: A list of things Fable III DESPERATELY needs!

    That was a really G o o d [Good] idea Big Smile [:D]
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