quaseman:I ever thought Populous: The Beginning was not a very
![G o o d [Good]](/emoticons/g_o_o_d.gif)
successor of the old Populous idea. In fact Black&White felt more like an evolution of the original gameplay. If Lionhead would have "improved" the gameplay of B&W2 more to the conflicts between a bunch of gods, rather than a beautiful city builder. Toped with some multi-player competition ... that could have been the unofficial successor to Populous.
I haven't played the first two Populous games, so I'm not sure how they were, but I liked the basic gameplay in Populous the Beginning a whole lot more than in Black & White.
I see two main problems with how B&W worked, and they are the incredibly convoluted and actually not too varied spell system, and the lack of villager combat. B&W2 at least looks like it improves on those points, by stripping most of the superfluous spells and including villager combat, but I thought the execution was lacking. Populous: The Beginning got both of these down awesomely. The spells are varied and the terrain effects allow awesome possibilities, and the RTS side is simple but still has some strategic depth.
I've had great times playing P:TB against friends. Battles always seem to play out as villager housing spam to get as much mana as possible, and then a shaman shootout with a bit of warrior support, but that's okay. Firing lightning bolts (instakills a shaman on a direct hit) at your enemies while dodging the bolts they fire at you (hard, but very rewarding) and trying to sneak within casting range of a swamp spell for an undodgeable instant kill is totally awesome. Then when the enemy shaman is dead you can wreck havoc in the enemy village with earthquakes and volcanoes while he tries to defend it as best he can while his shaman is waiting to respawn.
Replace the shaman by a creature and add your hand of god and the brilliant concept of an influence sphere (overlapping! B&W2
ruined the sphere) and that would've been an awesome B&W game.