Now before I start one of my trademarked "How about changing it so these features are added" posts I want to state that I believe the dog feature from Fable II wont be a part of Fable III, and that the land of Albion and it's denizens will be concentrated on instead. Having said that, I've been wrong before, notably when I bought Suikoden 3 (Hey looks like the story's about to really get going and... It's over? An
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tree was the final boss?), so here we go.
The dog was a wonderful idea in Fable II but it didn't quite live up to it's promise and I've a few ideas on how to make the gameplay feature better should it return in Fable III. These are based on my own observations of dogs in real life as well as how the Fable system works and how dogs in other games have been used.
Collars - Currently the collars only let you name your dog, yet they could do so much more and increase the amount of collar variants available. Let us have an optional breed slot in some collars that allows us to assign a breed to our dog for appearance using expensive breed augments. A messenger pouch could allows us to put some coins and a note in a pouch attached to the dog's collar, then send it home to the family when we've been away a while. A final option for collars could allow equipping one of several dog only augments like man-eater (healed by killing enemies), terror (villagers run screaming from the dog), fluffy (people love the dog) or digger (digs up dig spot treasure and brings it to you).
Skills - The current dog skills are alright, but they could be further split and refined. Finding dig spots should be a seperate skill to finding treasure chests, as should finding silver keys and other items scattered around the landscape. I also would like to see these skills bought with general experience rather than learned from a book. It'd feel more like we were training our dog that way. Add in a learning skill that determines which star level tricks he can learn from books as well.
Commands - Scolding and praising your dog is a nice touch although there's not really any reason to do so. I'd much rather have some expressions that make me feel like the dog is a part of the world. Telling my dog to go home, possibly with a pouch of money to help my family out or pay a neighbour to take care of him, would take him out of the game for a little while and maybe help my family stay together while I'm gone. Maybe I can call on him to do a trick, which randomly performs a learned trick. And finally a couple of expressions telling him to switch modes so he becomes alert for different things, searching for chests or dig spots or just being ready for combat.
Fighting - This is the part that disappointed most people in Fable II. Personally I have no problem with it until you get to the higher levels of dog fighting. Around level four the dog should be able to leap at enemies and disarm them. Come level five the dog should be able to floor a single enemy with a leap and finish him off. Of course, a dog wont be leaping anywhere if it's injured.
Items - I mentioned above that dog augments and breed slots should be available for collars, even giving a few examples. I also mentioned a messenger pouch to use when sending money home to the family. The ball already exists as do dog snacks which heal the mutt slightly. Unfortunately the snacks aren't very useful as you're given an unlimited use healing potion at the beginning of the game. This item should be very expensive, or have say three uses assigned to it before running out. Maybe we could get further potions that increase the dog's stats temporarily. Perhaps setting the dog into a seeking or combat mode will lower it's love for you a little and playing fetch will bring it back up.
All general ideas with no real work to them, but I think they could increase the feeling of a partnership with your dog as well as make him feel uniquely yours. Anyone got anything to add? Perhaps some dog augment designs based around your own eight foot long puppies.
Fable - The Musical Design Process"Ladies and gents, we're still alive
By the skin of our teeth - now it's killing time.
Angel in my pocket, d
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by my side.
We ain't going nowhere 'cause heroes never die."