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Showing page 1 of 3 (28 total posts)
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Ok, i think i now have some sort of solution to my problem:AssetsManager only keep pure data from loaders.But when i want to add an object in my world, i create a new node in my scenegraph and use the data from the assetsmanager to create that object.So:reference = m_hAssetsManager->loadStaticGeometricAsset( ''cube.obj'', ''TestCube'' ...
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Question: What would the best way for me to store my model data, vertices, normals etc?I'm building a assets management system for my 3D engine. I'm using DirectX9, C++, unmanaged code. I'm aiming for a flexible system where i can load a model during runtime, via means of my choice (triggered, scripted, console), retain it in memory for unknown ...
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Ok, since i've been studying alot of object-oriented programming during my first year at the game development programme at LTU, i've come to know that alot is in the design of a game. I'm really drunk so i think i'm really straight-forward when im writhing this:The most important thing reagarding designing a starting of a game is, that you really ...
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GAH! Does this even seem possible? It seems like i never goingto be content with my creation =(./*****************************************************************************class Basics{public: Base( window_creation_information ) // window proc & process // window process calls engine->update, wich calls // updatePhysics(); and ...
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I've managed to solve the problem, tho i haven't implemented it yet. Hopefully i will have some time to implement and test it out soon. Too much studies =(./* Mike */
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Nah, a separate thread is enough for me. Easier for me to find too =).Anyway, started to working on one of the shoes/sandals or something, just some shape so far. Going to add some buckle/snap and detail later on.
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Ah, the places in red?Tho the height of the legs can look a bit strange from the angle, both halves of the model would be identical since i use symmetrical modelling (seam is visible). I'm not very happy about the hands/fingers, shoulders or ankles =(. (Tho it's kinda fun modelling on the fly)
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Just some far-from-finished model I'm working with when I'm not programming.
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I have been thinking... how about threading, is it possible to skip cBase message-loop problem with threading?
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