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  • Re: Full Time Quality Assurance personnel?

    Heh, slip of the keys that. So yeah that doesn't sound terrible. Did you get on the job training or did you do courses outside of the job? So many Uk companies want you to understand things you'd only learn while doing the job, it makes it full of catch 22's.
    Posted to Beta Testing (Forum) by automission on July 3, 2009
  • Re: Full Time Quality Assurance personnel?

    Thanks for that, it's a insight. Unfortunately most job applications I've seen do require years worth of experience, so I'm hoping to find a company who will let me work for free to gain the experience and on the job knowledge. I do have to ask, how much do you earn an hour doing your job? I assume you must be a assistant lead tester to be able to
    Posted to Beta Testing (Forum) by automission on July 3, 2009
  • Full Time Quality Assurance personnel?

    So any people who work in quality assurance for a living about? I was wondering if you can answer a few questions. Pray tell, how do you get into the industry in this day and age? nearly all applications I see require years of experience as well as having to of worked on a game that got released. Surely if you had all that, you wouldn't be looking ...
    Posted to Beta Testing (Forum) by automission on July 3, 2009
  • Re: Fable II Pubgames sound track?

    I knew of that link, I'm the Automission42 who last commented. I could easily listen to them on my xbox if I wanted, but I'd prefer them on cd, saves me ripping them and such, which is a load of hassle.
    Posted to Fable II (Forum) by automission on June 7, 2009
  • Fable II Pubgames sound track?

    I noticed there is a soundtrack out for Fable II (And like, three for the first Fable) but was wondering why there is no soundtrack for the Pubgames? I felt they had the best songs within them, and I'd love to see them released sometime in the future.
    Posted to Fable II (Forum) by automission on June 6, 2009
  • Re: So why is every post and thread about Milo abuse getting deleted or locked (genuine discussion thread inside!)

    judging by that interview, (Which I did find for all of us btw ) Milo does seem to be pretty much smoke and mirrors, we just get a chance to say a few things. I can see this working like current games. You select dialogue, or in this case, say some dialogue, he reacts with what is essentially a cutscene, then you get a chance to talk again, rinse ...
    Posted to Milo (Forum) by automission on June 3, 2009
  • Re: expanding milo into a full RPG

    http://www.eurogamer.net/articles/e3-project-natals-molyneux-and-milo-interview Seems someone already covered the important questions. What would Milo do if you drew a penis, and the porn aspects. Also mentions there is an ingame dog with actives and pocket money to buy him stuff.
    Posted to Milo (Forum) by automission on June 3, 2009
  • Re: So why is every post and thread about Milo abuse getting deleted or locked (genuine discussion thread inside!)

    I agree it is pretty childish in a way, to simply lock all discussions on the matter. Can't just sweep it under the rugs chaps, and none of us are going to be doing such acts, so I still see no reason to lock these topics. Not like it's a case of ''list your top ten sexual things you'l do to Milo'' thread.
    Posted to Milo (Forum) by automission on June 3, 2009
  • Re: expanding milo into a full RPG

    I'l admit, Milo will have to be a well defined game, working as well as it did in the demo, along with some sort of story or other action to the game. Basically it needs to be spectacular, seeing as I'm a solo gamer I'm not one for group gaming. To buy Natal for one game alone, it will need to be monumentally amazing.
    Posted to Milo (Forum) by automission on June 3, 2009
  • Re: When will we see it?

    2010? man that's a bloody long wait, to get it working with Natal. I thought this was part of Dimitri project, so it's already had what, six, seven years or so of work?
    Posted to Milo (Forum) by automission on June 3, 2009
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