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Showing page 1 of 38 (371 total posts)
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An image is worth more than a thousand words, so my reference is the girl bellow:
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Sorry for the posting about three times in a row...Can someone explain what exactly we can and what can't do with the game economics?
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Now we have a point... about what neighborhood we're talking about? Another areas or the inside of your own town, assuming you just acquired everything there?? If I understood everything wrong, then I'm very sorry for that.
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Why I should ever want Jack's mask if he's far weaker than my Fable 1 hero? Hey, I remember that I've defeated Jack very easily. But I think Jack's fate is to fall into oblivion, being forgotten and ''remembered just as a story to scare young children...''. Doesn't?
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Heheheeh, indeed alreadyinuse, that's very true...I think we have three solutions for this, from the easiest to the hardest one for the devs:1. Increase the amount of time the orbs stay on the ground, so you'll have sufficient time to kill the foes and patiently collect the orbs.2. Make an option to automatically collect the orbs while you're ...
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bannostookaylo: xXREDXx: point...I understood your point of view but on my conception, as you're adjusting just the prices of the buildings, it don't have any consequence on the neighborhood, except that it'll be calling more people to live on your town. But if we're talking about the possibility of deciding the town tax, plus deciding the price ...
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point...I understood your point of view but on my conception, as you're adjusting just the prices of the buildings, it don't have any consequence on the neighborhood, except that it'll be calling more people to live on your town. But if we're talking about the possibility of deciding the town tax, plus deciding the price of the being sold there, ...
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Indeed, the vision of that important XP orbs disappearing just before you got any time to collect them is something that bothered me a lot when playing Fable 1. Hope they did the dog collecting thing or just increased the amount of time they stay on the ground... anything that give us time to don't lose the hard earned XP.
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Don't noticed anything new to me, but indeed it's a find.
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I believe there are something strange about this, because we already have a expression to tell someone to follow us around. Using flirt will only get the girl (or guy) emotionally attached to you (or perhaps not, as every single NPC have their own likes and dislikes), and they'll just show themselves near you wherever they can, hopping a chance to ...
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