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Showing page 1 of 84 (840 total posts)
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Its something we have all done a million times, as we adventure through albion we have come across hundreds of bandits which we simply toss into the ditch with the use of the X button. Its become far to easy to kill things in Fable when I fight a bandit i actually want to have to feel like in in a fight with him, not just wating for him ...
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garjian:does noone think that microsoft will be selling natal using Fable 3 as bait?What! microsoft using a trick like that to make money! NEVER!
(thats exactly what i think)
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Its not very smart to judge things that you have little or no knowledge of, Project Natal is an amazing piece of technology that will put the Wii to shame. Whether or not I buy it will be a judgement of time because we really dont have enough information about it to make an accurate assumption. I suggest that you turn your attention towards ...
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My friend had a rare birth defect that caused her stomach to only be the size of a pea it happens to one in like 10 million people she had to have an operation soon after birth, she was never supposed to eat solid food but today she is just like everyone else. The best thing about this story is that her family who didnt have enough monety to ...
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''Lord sheogorath by your own law we must fight you''
(turns off console)
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You probably wont have power and wealth in the beginning because that wont be a fable game. I think your right in the fact that you will be betrayed by someone, I think that the hero will be banished then will make his way back to power. and that will be the game. hopefully they add an awsome secret story that has been happening ...
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I will start by saying that I love fables music. Both games had great compositions of music that really gripped the player. The music in fable 1 felt like it had a major presence while the music in Fable 2 felt covered and less appreciated (sometimes I didnt even hear any music) So I made this thread asking that they make the music in fable 3 more ...
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agreed, I think that there should be a ''sword skill'' attribute that increases the amount of damage done by swords (other skills for other weapons) that can be earned by actually using that type of weapon for longer times.
muscles should be determined through gameplay rather than experience points and shouldnt look ugly and fat.
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VoW:To my opinion we should have a death system in which, just like guildwars you get a death penalty (15-60% of health), it works well beacuse at some point in guildwars it just get's to hard to even kill one enemy. Ofcourse when you fight you slowly lose some of the penalty and when you sleep all or sumfin. Also the mini-game idea is : some ...
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Y'all no dat bows were still used past teh age of gunpowdder scince thre wrer no ways of silenting your shots fired from da gunzz (I guess I win when it comes to grammer, sigh)
So yea I think there should be at least one bow in the game even if its totally weak
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