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Showing page 1 of 10 (98 total posts)
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Making Fable the game I want it to be is both very easy and very unlikely to ever happen.We basically have no info about Fable 3 at this point, so I really don't have many expectations besides some improvements to the Fable 2 engine.
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thefurie:If I were Lionhead I'd recreate these sorts of spells as special abilities in the non-magical attribute sections because they always felt more like extra skill than mystical powers, to me at least. Imagine that you've got Brutal Styles for two handed weapons and Fencing Styles for single handed weapons. One skill available in Brutal could
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thefurie:I believe they changed the magic system because ''Let's face it, mana sucks ass'' and pretty much every other game has a mana system which reduces mages to potion guzzling freaks. The new system was created to change that but it left mages underpowered and overly reliant on melee and missile weapons for other things. I have no problem ...
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To be honest, I'd be happy with almost any revision to the Fable 2 magic system. I'm still incredibly confused as to why Lionhead felt the Fable 1 system needed changing.
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Fable 1 Assassin Rush > any other spell in both Fable games.
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BayStone:I'm going to have to disagree on that on a level of 100%. Fable needs to be easy, plain and simple. That's how it's always been (on purpose btw) and that's how it should stay. It doesn't have to be Ninja Gaiden hard. Just hard enough so I actually worry about the enemies attacks.Fable 1's difficulty level was great, that's what I would ...
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I've been pondering this topic, and I'm thinking that perhaps a significant modification to the look and mechanics of the orbs might be a better way to go.The reason I'm changing my opinion from a complete removal of the orbs is that I think there is some real potential to make the orbs (or whatever ends up as the visual representation of ...
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meralonne:Personally, I thought the feature was implemented perfectly. If you wanted/need it, leave it on. If you didn't like it, turn it off. Simple. Yeah, that was actually very nice. I had it turned off in all my later playthroughs, it I was surprised how differently i moved through the environment with it off.Apologies for the double post.
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The Bag:You could turn it off in the options menu. Yeah, but then you were lost because there was no other navigation system in the game. A top corner mini-map (like the one in Fable 1) option would be nice, as well as a better map in the start menu.
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I personally didn't mind the xp orbs in Fable 1 because they only appeared after you killed someone, but I found them to be very annoying in Fable 2. They were distracting and made the combat look stupid, especially after the larger fights. They also frequently got stuck in the environment while trying to absorb them.I would prefer them to be ...
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