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  • Re: Will Fable ever be the game you want it to be?

    Making Fable the game I want it to be is both very easy and very unlikely to ever happen.We basically have no info about Fable 3 at this point, so I really don't have many expectations besides some improvements to the Fable 2 engine.
    Posted to Fable III (Forum) by Nokterne on November 2, 2009
  • Re: Refining The Magic System (Suggested Additional Features)

    thefurie:If I were Lionhead I'd recreate these sorts of spells as special abilities in the non-magical attribute sections because they always felt more like extra skill than mystical powers, to me at least. Imagine that you've got Brutal Styles for two handed weapons and Fencing Styles for single handed weapons. One skill available in Brutal could
    Posted to Fable III (Forum) by Nokterne on October 22, 2009
  • Re: Refining The Magic System (Suggested Additional Features)

    thefurie:I believe they changed the magic system because ''Let's face it, mana sucks ass'' and pretty much every other game has a mana system which reduces mages to potion guzzling freaks. The new system was created to change that but it left mages underpowered and overly reliant on melee and missile weapons for other things. I have no problem ...
    Posted to Fable III (Forum) by Nokterne on October 19, 2009
  • Re: Refining The Magic System (Suggested Additional Features)

    To be honest, I'd be happy with almost any revision to the Fable 2 magic system. I'm still incredibly confused as to why Lionhead felt the Fable 1 system needed changing.
    Posted to Fable III (Forum) by Nokterne on October 19, 2009
  • Re: New Magic System a Must

    Fable 1 Assassin Rush &gt; any other spell in both Fable games.
    Posted to Fable III (Forum) by Nokterne on September 23, 2009
  • Re: Harder and Longer = More Pleasure....

    BayStone:I'm going to have to disagree on that on a level of 100%. Fable needs to be easy, plain and simple. That's how it's always been (on purpose btw) and that's how it should stay. It doesn't have to be Ninja Gaiden hard. Just hard enough so I actually worry about the enemies attacks.Fable 1's difficulty level was great, that's what I would ...
    Posted to Fable III (Forum) by Nokterne on September 21, 2009
  • Re: Experience Orbs? Why keep them?

    I've been pondering this topic, and I'm thinking that perhaps a significant modification to the look and mechanics of the orbs might be a better way to go.The reason I'm changing my opinion from a complete removal of the orbs is that I think there is some real potential to make the orbs (or whatever ends up as the visual representation of ...
    Posted to Fable III (Forum) by Nokterne on September 21, 2009
  • Re: Do we need the gold glowing trail?

    meralonne:Personally, I thought the feature was implemented perfectly. If you wanted/need it, leave it on. If you didn't like it, turn it off. Simple. Yeah, that was actually very nice. I had it turned off in all my later playthroughs, it I was surprised how differently i moved through the environment with it off.Apologies for the double post.
    Posted to Fable III (Forum) by Nokterne on September 17, 2009
  • Re: Do we need the gold glowing trail?

    The Bag:You could turn it off in the options menu. Yeah, but then you were lost because there was no other navigation system in the game. A top corner mini-map (like the one in Fable 1) option would be nice, as well as a better map in the start menu.
    Posted to Fable III (Forum) by Nokterne on September 17, 2009
  • Experience Orbs? Why keep them?

    I personally didn't mind the xp orbs in Fable 1 because they only appeared after you killed someone, but I found them to be very annoying in Fable 2. They were distracting and made the combat look stupid, especially after the larger fights. They also frequently got stuck in the environment while trying to absorb them.I would prefer them to be ...
    Posted to Fable III (Forum) by Nokterne on September 17, 2009
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