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th3warr1or:They obviously haven't realized that because the newest DLC's '''' reward was 10k to work under a ***. Why make a topic about this? Because Sam and Woody confirmed that they read the forums. Enough people agree on it, may just make them realize that we want it. I agree with you, and I love fable 2 too, I think the reward should have ...
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Regarding the game, I highly disagree, I think it is awesome, and it has yet to become boring, the new content was a little on the expensive side, but still, got some interesting things in, which adds to the experience.
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I spent a load of time with oblivion, one of the greatest games I've played.On the whole F2 vs. TES:IVI think they beat each other on different aspects, yet they both turn out to be amazing games.
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I hope not, I've only seen one spammer this week, and it's that guy swordbane's talking about, I don't see the anything indicating this as a possible future, the criteon thing is outright crazy, you can disagree with stuff, but when you try to take the enjoyment away from others, in order to further your own agenda, you stop being a fan and ...
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sounds like a great idea, but I don't know how easy it is do though.
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either that, or they need to have a separate currency for online use, like 1 online currency = 10 mio ingame gold, something which takes time to get.
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maybe worth will start to be measured in difficult-to-obtain objects, like the hero dolls or the red dragon, more so hero dolls, since you can obtain any number as long as you are willing to work for it.
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I actually think the rent is an awesome idea, it beats having to do the repetitive jobs, but there should be some jobs regarding protecting your income, like those who pays you rent, needing protection, stuff like that.
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Okay, i've tried things out, just to sum the counter attacks up:It's a ''>
idea to hold the LT down cause than you will always aim at the
targetted enemy no matter your LS movement when counterattacking:180-turn (enemy) to finiish him stance = x + LS pulled towards attacker.180-turn (yourself + enemy) to finish him stance = x + LS pulled away ...
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Okay, i've tried things out, just to sum the counter attacks up:It's a idea to hold the LT down cause than you will always aim at the targetted enemy no matter your LS movement when counterattacking:180-turn (enemy) to finiish him stance = x + LS pulled towards attacker.180-turn (yourself + enemy) to finish him stance = x + LS pulled away from ...
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