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  • Re: Getting a Job in the Games Industry (updated 01/03/07)

    Just thought I'd pop on here and give you all some advice based on my own experience(s). First of all, if you're looking to break into the games industry may I recommend the following FAQ: IGDA FAQ There are a bunch of useful resources within that FAQ, which anyone looking to break into the industry should at least read. You don't have to ...
    Posted to Games Industry (Forum) by Laeth on December 28, 2006
  • Re: Football game idea

    &nbsp;Quoting: Lourens VeenBut that problem happens in real life as well, and I don't think it's such a problem. Of course there will be teams (clans) where everyone runs after the ball, but they will lose all the time, because that is not good tactics. People will realise that. Maybe everyone wants to be an attacker, but some players will be ...
    Posted to Game Design & Development (Forum) by Laeth on December 11, 2005
  • Re: Game Idea

    Read the book Eragon. Actually - I think I read somewhere they were making a game based off Eragon, but I may be wrong.
    Posted to Game Design & Development (Forum) by Laeth on December 9, 2005
  • Re: Something different, Something New...

    &nbsp;Quoting: SnideIt hurt my eyes to read that. Not that I did. Agreed. You really do need to be able to present your ideas clearly for anyone to actually read them.
    Posted to Game Design & Development (Forum) by Laeth on December 9, 2005
  • Re: Football game idea

    Problem with the above idea (second post) is that you will get the whole primary school issue of everyone running after the ball and no one staying in position. Most players will also want to play as strikers or attacking midfielders, and there will be no one in defense. I think this is the main reason a first person perspective of football ...
    Posted to Game Design & Development (Forum) by Laeth on December 9, 2005
  • Re: It's raining..err.... Villagers

    erm... if I remember correctly it was: Pentium 4 3.4 ghz ATI Radeon x800 1GIG of RAM Not 100% sure though.
    Posted to Black & White 2 (Forum) by Laeth on October 4, 2005
  • Re: It's raining..err.... Villagers

    lol thats my screenshot. The game wasnt lagging when I took it, but I needed to pause the game to move the camera into the correst position. Glows are of the different types of discipled villagers.
    Posted to Black & White 2 (Forum) by Laeth on October 4, 2005
  • Re: Community Call: What do I not like about B&W 2?

    &nbsp;Quoting: Lord_TerribleLaeth, you are expecting the game to be a pure-blood RTS. I mean, Eden? Research trees!? Take it easy. Look around. Smell the virtual flowers. Chill out, stop whining about all the things that aren't there and focus on what you actually have between your hands - great entertainment. Not at all. I just don't see the
    Posted to Black & White 2 (Forum) by Laeth on October 4, 2005
  • Re: Community Call: What do I not like about B&W 2?

    Black and White 2 Feedback Creature interaction: - Creature control is very un-intuitive. I found that controlling the creature was very difficult. While the creature was on the leash and I hovered the hand over the different objects in the game; I would often find that an option I wanted to appear didn't; I had to wait until the ...
    Posted to Black & White 2 (Forum) by Laeth on October 4, 2005
  • Re: Hooray! IGN gave it an 88% !!!

    Having played the game I would say this review is about right, if not a few percent over what I would give it.
    Posted to Black & White 2 (Forum) by Laeth on October 3, 2005
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