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This sounds pretty . Let's continue to flesh this out.
I was thinking we should attach a codename to this project. I was thinking, ''Thwart''. It's what games are all about -- thwarting your opponents -- and it's a fun word to say. It's just a suggestion.
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What I like the most about what we've been talking about lately is that the player doesn't interact with the game world directly. Everything has to go through an avatar that may or may not agree with your ideas.
Unless we figure out a way to simplify it, I think this is too big of a challenge for us to accomplish as a first project.
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I like that.
It also reminds me of how normal people like you and me trust a financial broker with our investment portfolio (ex. 401k). I could see an MMO built on top of an fictional economy. It would be a very casual MMO; just like how we are with our 401k's -- very casual.
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I kind of wish you there was an option to use tactics so that the player would have to control any of the characters. Just as an option. You could still pause and take over if necessary.
Anyone else agree?
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I tried using the but that didn't seem to do anything.
Please help.
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It appears that posting code doesn't work too well on this site. I think I'm using the developer version of this forum editor too.
So the code won't compile above until you fix it. We gotta figure out how others are posting code on this forum.
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I wrote up a quick console app and tested the code. I think the only thing that I had to fix was your ''for loop'' where you had
for (int i=0; strlen(m_name) ; i++ )
and I changed it to:
for (unsigned int i=0; i
Here's my full code:
class FlightPlan{
public:
int m_speed, m_altitude, m_bearing, m_start;
float m_x, m_y;
char* ...
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I'm just thinking out loud here again:
Let's say there are players and there is a pool of brokers (avatars). Everyone is dealt a random broker.
Your broker is your liason to the game world (whatever that might be, haven't gotten that far yet). Each broker can communicate with their respective player and with the other (dealt) brokers. Each ...
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I especially like the idea that your own avatar isn't directly controlled by you. I like that it could betray you. That's very interesting.
Imagine an environment where there are enemies, neutrals, friends, and your best friend is your avatar.
Who's in your circle? Reminds me of a cell phone plan.
I like it!
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Here's a link to Wikipedia description.
http://en.wikipedia.org/wiki/Diplomacy_(game)
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