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XALAN:I think Season 6, the last season, better be !
Yeah, it better be .
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A prequel would make for a nice Fable MMO.
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Better to be honest mate.
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Yeah, exactly.
As far as reporting bugs, I know for some of the games I've worked on that had public betas there was always a unique forum users would have access to post their bug findings. I would think they'd be curious in how you or others reported bugs to the development studio and if you ever followed up and retested those bugs later.
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I asked some of the QA's I work with and some of them mentioned their previous experience beta testing games.
I don't know your background but have you done anything like that? If so just mention the game(s) you've done open betas on. If you didn't come across any issues, were there some that other testers did that you could mention? How were ...
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A very easy way to kind of get a jist of an org is just look at the ending credits for a game. Everyone involved in that game's development is listed along with their role/title....from programming, art, QA, management, etc...its there.
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whatsInAname8:
You might want to look for XNA, and learn C#\.NET. Could be easier to start with.
Yeah XNA is definately a great starter. Easy way to get your feet wet and lots of documentation available. And if you have questions there are a lot of helpful people in Xbox Live's Indie community if your thinking of going that route.
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Fluke's right there is really so many different way you could do this. If your just trying to get some ideas to visualize I'd recommend just checking out event pages on sites of other businesses to see how those look and if that would fit the need of your client. You could have the owner then take a look as well to get his input. You'll have to ...
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Not really much else for me to add that hasn't been said. I do know that a version of MONO is currently being developed for the PS3's operating system.
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I recommend getting a QA certification. In the US, I believe there is SQE and QAI
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