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Showing page 1 of 37 (370 total posts)
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I'm not sure what you mean, Baystone. Look at Uncharted 2 to see how fancy camerawork can be incorporated even with full interactivity.
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Why can't cutscenes still have the semi-interactivity we have now, but with different camera angles? An angle's just an angle.
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The key is ANGLES. If you want it all in-game, fine, I actually prefer that over CGI. But don't keep the same boring camera angle behind the player the whole time. I know you can hold the left trigger to get a closer look, but it's not enough. Dramatic moments require dramatic viewpoints. Also, why is my Fable II face frozen in the same blank ...
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Fable III: The Acorn of Brevity!
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This is an awesome idea, the first really one to come out of here in a while. This is definitely doable, pay attention to this guy Lionhead!
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Well, we've heard nothing about Reach or F3, where did this list come from again?
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What, for every choice, will your destiny becomify respecting the appropriate consequences?
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Supposedly Fable 3's development schedule is more organized than Fable 2 and that went without delay, and no question it's more organized than Fable 1.
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Kasiniare:0:37, 1:38-1:410:37 is Perfect World, 1:38 isn't anything I've encountered though . It's all taken straight from the launch trailer.
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No big deal if it's the same trailer, it's not like we're going to see gameplay or get any big new details. At MOST it will be a CG trailer like for Fable 2, which would be cool but still not a big deal.
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