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  • Re: Overlord II

    Rhianna is a great person and I really love her dialogue. Her script is as witty as her father's but it's still entirely her own style and thing. It's a shame that after Overlord was released she was always referred to as Terry Pratchett's daughter, but she's becoming a well known name herself in the games world, it seems. (Reviews still mention ...
    Posted to Games Industry (Forum) by SHADOWCODE on June 22, 2009
  • Re: Graduates @ Lionhead

    I assume that people are applying for a junior position?
    Posted to Programming (Forum) by SHADOWCODE on December 4, 2008
  • Re: DirectX November Download now available

    oh wow, looks like some stuff from the XDK is being made platform independent. I wonder how long it is before XUI gets ported.
    Posted to Programming (Forum) by SHADOWCODE on November 9, 2007
  • Re: Developer Forums - Where do you go?

    Very occasionally (well, rarely) the GD forums and/or the DailyWTF forums.I recently added a few newsgroups to my newsreader (was already reading the x360 dev ones), but they've been pretty quiet.Which leads to the question, does anyone read newsgroups and if so, which ones?
    Posted to Programming (Forum) by SHADOWCODE on August 22, 2007
  • Re: Development Positions Available (Adeptus Dev Team)

    Props for the professionalitynessisisih!
    Posted to Game Design & Development (Forum) by SHADOWCODE on August 18, 2007
  • Re: We need you VB.net Programers!

    I know this must feel as if being hit in the face. Repeatedly. With an X360 power adapter.But seriously, we're being honest here. Do you understand now why we replied the way we did earlier? Derobrash is right, and to be honest, you wouldn't believe the number of threads similar to this one I've read over the past few years. To us it's pretty ...
    Posted to Programming (Forum) by SHADOWCODE on August 18, 2007
  • Re: Money isn't funny

    Net-Ninja:Why would you need to go to the bank to afford a sword? I mean it's not like a sword costs as much as a house. And why does it have to be a bank? Why not a boot in your house, or beneath a floor board?The bank was just an example. My point is that with this system, you'd need to store your money some other place that in your inventory. ...
    Posted to Game Design & Development (Forum) by SHADOWCODE on August 13, 2007
  • Re: Money isn't funny

    In the Discworld mud, you actually have a mini-inventory just for money. The money itself circulates just like it would in a real world. The important shops (the ones where people buy and sell stuff, not just sell stuff they found as low-quality loot) are all player-run. There are banks and even multiple currencies. The merchants never run out of ...
    Posted to Game Design & Development (Forum) by SHADOWCODE on August 12, 2007
  • Re: Spore

    Aynen:Actually that article Korack linked to specificly said procedural programming. Perhaps they got it wrong too.That entire article was retarded. That's why it got pulled.http://games.slashdot.org/article.pl?sid=07/08/05/1542210
    Posted to Games Industry (Forum) by SHADOWCODE on August 11, 2007
  • Re: Spore

    *rolls eyes* Procedural programming != Procedural generation. You should've noticed that Aynen when you quoted that list from the article on Wikipedia.
    Posted to Games Industry (Forum) by SHADOWCODE on August 6, 2007
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