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In the aeroplane over the sea - Neutral Milk Hotel
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The computer doesn't only take the lethality of the wepons into account it's not as simple as that. I don't know if any of you have watched the aftermath shows, it basically answers alot of the question and scrutiny that people have about the computer simulation, warriors fighting styles and tactics are programmed into the computer it's not simply ...
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sean lock, the funniest man alive
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Chieffie:
You arranged your spells in sets of three. Then pulled RT, first set of three would be displayed, you could use them with X, B, and A. Pressing Y would bring up set 2, pressing Y again brings up set 3. I believe the maximum was 4 sets of 3, equalling 12 spells alltogether, but I´m not 100% sure, I always just used Berserk, ...
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If i remember correctly, it's been a long time since i played the original, you hold a trigger and the press one of the face buttons? Any way a mix of the systems would be nice keep the charging system from 2 but the trigger system from the original so you have an option of 3 mixes of spells, hope you understand.
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Chieffie:
In this ecenomic crisis, be thankful you HAVE a job at all... Lots of people are being laid of and won't have the cash to buy F3
Thats not funny for some of us it's true
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http://www.destructoid.com/xbox-360-games-no-longer-have-to-be-in-hd-147350.phtml
Thats where i read it.
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It's actually a well documented fact that guns don't kill people rappers do.
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Chieffie: I have to disagree. I am more then comfortable with FPS's, but Halo on easy or Halo on Insane is a BIG BIG difference.
Same with Fable, they could have made it more challenging without ruining the Fable-feel.
I feel FPS's are where a difficulty choice can work, making an FPS harder is easier than making an RPG harder if you follow me.
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Chieffie:
It was just an example dude... And how do you figure setting difficulty then? Play easy, you only get Bowerstone, play normal, get Bowerstone and Oakfield, etc.? No, everyone has to have access to the same quests and regions. Of course, you could integrate puzzles that are harder to solve on harder difficulties, but... Well... I just ...
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