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the images with the bandits are almost certainly setup, if you notice in the other screenshots theres absolutely no one around, meaning that they haven't gotten to the point where they can start putting NPC's in the world. In the bandit screen shots the bandits were probably placed there specifically to show off the hero more than the actual ...
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I can't wait for this to be released!
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I figure this would be a good way to demonstrate wealth too, what if you marry early in the game to a peasant or something? Then as you play you gain wealth and your pauper wife still looks the same? Well this way you could buy her a nice dress, something fancy, and put her in a big mansion, or even a castle and she'll actually look like she ...
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So I was thinking about your family and came up with some ideas. Lets say you get married, have a kid and all that jazz, well I've seen this said a lot about the wives, but your wife will look almost like every other woman around (at least in Fable 1), so an insteresting idea I had was being able to give clothing for gifts, like you could give ...
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He also does mention trenchcoats when he's talking about it being the ''Era of Highwaymen''
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I personally am hoping for ragdoll, I love playing the character with max physical stats, massive and hulking compared to normal people and when I smash my weapon into some unsuspecting villages face I want to hit a home run. Plus with ragdoll you can impliment other neat features, like dragging bodies after you kill someone so the town guard won't
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I think thats a +Cruel character, since they have the new alignment system, since it says ''Nobility, or Corruption'' when it shows the big monster thing, and as far as I can tell its no less human than a 100% evil character with max physical stats in Fable 1, huge, mean looking, and horns.
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Thats not true actually, I'm not talking about making them like normal villagers with routines and stuff, but rather just have them in the game more than a few cutscenes, like the Guildmaster was. He was ALWAYS in the game, and it was redundant scripting, he just had a few scripted dialogues.
What I'm suggesting is ''random encounter'' which ...
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There should be some more interaction with all NPC's too, including (and especially) NPC type 1, its kind of unrealistic when you get a cutscene, and after the cutscene the character you were talking to completely vanishes from the known world. Like the Guildmaster, he was there through the entire game and though his interactions were fairly ...
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Not to mention that the new engine could make cloaks and capes look VERY cool
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