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  • Re: Becoming a game designer?

    Mr Molyneux's greatest contribution to game design can be summed up with an interview from years ago (apparently) about the original Populous. Went something like... Interviewer - Of course, the terrain editor in the game was a stroke of genius. Peter - Oh, I put that in because I'm far to lazy to do my own level designing...
    Posted to Off-Topic (Forum) by matneee on November 19, 2009
  • Re: Becoming a game designer?

    Talent, effort, and sheer, raw, naked sexiness. You need to be able to look publishers in the eye and say ''Yeah, you want me. And you can have me. For a price.'' A lawyer might help as well.
    Posted to Off-Topic (Forum) by matneee on November 19, 2009
  • Re: Windows 7

    alecunlimited:Sorry to bump a relatively old thread, but I thought some feedback might be handy. First, it's not immediately clear but the cheapo student offer of Win7 that Matneee linked is, from&#160;what I can tell an upgrade version, not the full standalone&#160;version. Correct me if I'm wrong on that (please, please do correct me if I'm ...
    Posted to Off-Topic (Forum) by matneee on November 16, 2009
  • Re: Never fear, the Game Guide is here!

    Nope, I'm just getting on a bit and have no real interest in being frustrated by gameplay any more. Been there, done that, grown out of it I'm all about the story and a bit of an entertaining romp through a fantasy world these days. The way I see it, there's no real reason for a hero to die during a game, much like they usually don't die during a
    Posted to Off-Topic (Forum) by matneee on November 13, 2009
  • Re: Never fear, the Game Guide is here!

    's funny thing - being ancient and having grown up with gaming in the 1980s when many games were actually hard, from my point of view modern games are a walk in the park. Even on Hideous difficulty levels. Thing is, back in those days they only had a handful of kilobytes to do a game in, so the longevity came from being absurdly unforgiving, so you
    Posted to Off-Topic (Forum) by matneee on November 13, 2009
  • Re: The Dark Mod

    Big thieves are impractical and have probably chosen the wrong career path. Small ones are much better at hiding. I'll give this a go, though - looks interesting
    Posted to Games Industry (Forum) by matneee on November 10, 2009
  • Re: Dragon Age Originates October 20

    Sovvolf: @Matnee: I liked all the blood lol, it certainly didn't make the game as Mature as it was boasting but it made the game look over the top and well it did look kind of awesome. According to the documentary on the second disk they were influenced by 300 for the combat and used some of the stunt workers from that movie for the combat so well
    Posted to Games Industry (Forum) by matneee on November 9, 2009
  • Re: Dragon Age Originates October 20

    game, enjoying it I'd say it's more engaging than thrilling so far, but as I clocked up 10 hours or so on the 1st day, it's probably doing something right. The sequence in the Mage's Circle with, er, the rodent (to avoid spoilers) seemed to drag and go on far too long, so there are maybe some pacing issues, but in fairness all the fireworks going ...
    Posted to Games Industry (Forum) by matneee on November 8, 2009
  • Re: b5? anyone? anyone?

    'S a paper size, apparently - 176mmx250mm, like the bottom pad here... I don't understand the question.
    Posted to Off-Topic (Forum) by matneee on November 4, 2009
  • Re: twilight

    In truth, Lord of the Rings is one book - JRR simply then padded it out with enough dreary, over-written descriptive and tedious half-baked 'lore' to stretch it over three of them. There's actually a story buried in there trying to get out - it's just that the story itself is only about 400 pages if you got rid of the rest of the drivel and made ...
    Posted to Off-Topic (Forum) by matneee on November 4, 2009
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